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Old Jan 27, 2008, 04:12 AM // 04:12   #101
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I made my 2nd sin a couple of days ago and decided to try something new on her.

So here is the build which I have tested and believe to be very decent.

A/x

Attrib Points:

15- in Dagger Mastery
13- in Crit Strikes
rest in Shadow arts

gear:

I have survivor on the chest and leggings and radiant on the rest, major vigor, major dagger mastery on mask, minor crit, minor shadow and the rest attunement.

Skills:

[skill]jagged strike[/skill][skill]wild strike[/skill][skill]death blossom[/skill][skill]critical agility[/skill][skill]golden lotus strike[/skill][skill]flashing blades[/skill][skill]shadow refuge[/skill][skill]resurrection signet[/skill]

The skills are all 5 energy and very spammable with the bonus of wild strike canceling foe stance. Being enchanted with crit agility and using golden lotus strike is to recover energy, so use whenever available.
At 15 dagger mastery flashing blades provide 24/7 75% block rate.

Counters :anti melee.
Note: do not believe yourself invincible despite block rate
Note 2: jagged strike has 1 sec recharge now, the icons are outdated

Last edited by Mark Nevermiss; Jan 27, 2008 at 04:33 AM // 04:33..
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Old Feb 27, 2008, 07:20 AM // 07:20   #102
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Quote:
Originally Posted by Ourobolus
Summary:
The basic idea of this is really simple: Damage Output.
Immediately cast Illusion of Weakness before doing anything else, and recharge. Before running into battle, cast Illusionary Weaponry.
When in battle, just attack normally. With Dagger Mastery at 15, you have a 30% chance to double strike, resulting in a total of 68 damage from IW. Due to the nature of daggers, you attack fast anyway, so you can do a tremendous amount of damage in battle.
Distortion - Use it when IW runs out, as it *should* allow you to cast IW without interruption from physical interruptions. It also can be used mid-battle to just absorb damage.
Dark Escape - This ends when you successfully hit with an attack. But wait! We're using IW! You -never- successfully hit with an attack. Keep this up as often as possible, and you'll take only half damage during its duration, as well as being able to rush towards the next target.
Caltrops - Used to stop those pesky enemies from running away.
Golden Lotus Strike - Every once in awhile, you'll get interrupted, so use this when IW wears off, as it is also a fairly decent way to accrue energy in the meantime. If you want to replace this with something else, go ahead.
Shadow Refuge - Your main source of healing, as well as a cover for IW. It only lasts for 4 seconds, but if you keep it going every 12 seconds, you can at least prevent removal of IW 25% of the time. Also, IoW will wear off sometimes, and should you recast it in battle, you can use it to cover IW as well.


Notes: Golden Lotus Strike is just my preference.
Credit: Me!
Just a note, this is a misconception that Assassin IW is better than Warrior IW. Though Assassin's daggers attack fast and have a double strike chance, warriors have flurry which does -25% damage, but 33% attack speed. IW does not calculate the -25%, so warrior DOES outdps Assassin IW.

Don't get me wrong, I'm not saying assassin IW is totally useless, lots of the tele skills are helpful to get out of harm, but I'm just here to clear it up.
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Old Mar 13, 2008, 11:08 PM // 23:08   #103
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Quote:
Originally Posted by Jam Jar
Just a note, this is a misconception that Assassin IW is better than Warrior IW. Though Assassin's daggers attack fast and have a double strike chance, warriors have flurry which does -25% damage, but 33% attack speed. IW does not calculate the -25%, so warrior DOES outdps Assassin IW.

Don't get me wrong, I'm not saying assassin IW is totally useless, lots of the tele skills are helpful to get out of harm, but I'm just here to clear it up.
Hmm, for PvE, assassin's have the best IAS in the game.

http://wiki.guildwars.com/wiki/Image...al_Agility.jpg

Last edited by petrorabbit; Mar 13, 2008 at 11:10 PM // 23:10..
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Old Mar 14, 2008, 12:07 AM // 00:07   #104
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Quote:
Originally Posted by petrorabbit
Hmm, for PvE, assassin's have the best IAS in the game.

http://wiki.guildwars.com/wiki/Image...al_Agility.jpg
yea but with a iw it wouldnt last as you can't hit critical with iw
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Old Mar 14, 2008, 09:00 AM // 09:00   #105
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Quote:
Originally Posted by RavagerOfDreams
yea but with a iw it wouldnt last as you can't hit critical with iw
Touche' salesman.
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Old May 21, 2008, 06:02 PM // 18:02   #106
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[A/W]
[critical agility]
[critical [email protected]]
[golden phoenix [email protected]]/[golden fox [email protected]]
[moebius [email protected]]/[wild [email protected]]
[death [email protected]]/[shattering [email protected]]
[assassin's [email protected]]
[save yourselves]/[you move like a dwarf]
[pain inverter]


What I run most of the time.

Last edited by Super Igor; May 21, 2008 at 06:06 PM // 18:06..
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Old May 21, 2008, 08:29 PM // 20:29   #107
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LMAO

My usual build for Guild runs then:

A/W
Crit 12+1
Dagger 12+1+1
[skill]critical agility[/skill][skill]assassin's remedy[/skill][skill]golden fox strike[/skill][skill]wild strike[/skill][skill]death blossom[/skill][skill]moebius strike[/skill][skill]critical eye[/skill][skill]save yourselves[/skill]

AR usually gets swapped out if the mission requires a specific skill I don't have. Slave 2 teh Blossom spam, and proud of it.
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Old Jun 08, 2008, 07:52 PM // 19:52   #108
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Sin build: Sylvak's Strike


Assassin's promise (hex)
Black mantis thrust (lead)
Jungle strike (off hand)
Trampling ox (dual)
falling spider (off hand)
twisting fangs (dual)
signet of deadly corruption
signet of toxic shock

Last edited by Sylvak_Firebrand; Jun 08, 2008 at 09:18 PM // 21:18..
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Old Jun 20, 2008, 02:28 PM // 14:28   #109
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I´m not sure if I have to post my build in order to post here, but I´m new in the game so I don´t have any definitive build that I could put here. However I think this is the right topic for my question: Does anyone know a good skill for my assassin to run faster? I sometimes have problems in catching other players to perform my combo and that´s why I need something efective, something that gives my assassin speed for time enough to pull my combo. Thanks
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Old Jun 20, 2008, 04:50 PM // 16:50   #110
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[dash]
1212121212121212
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Old Jun 20, 2008, 07:43 PM // 19:43   #111
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Are those 3 seconds enough for the combo?
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Old Jun 20, 2008, 08:06 PM // 20:06   #112
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While I'm still pretty new to the sin, those 3 sec. should give you enough time to either remove their running stance, or barring that be able to hit them with some sort of crippling skill.

I believe (someone correct me if I'm wrong here!) that the sin has the only 50% faster movement skill in the game-most other running skills are 25 or 33% faster. So if you're looking to run down your enemy, [dash] is great skill.
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Old Jun 21, 2008, 12:50 AM // 00:50   #113
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Quote:
Originally Posted by Some Other Guy
I´m not sure if I have to post my build in order to post here, but I´m new in the game so I don´t have any definitive build that I could put here. However I think this is the right topic for my question: Does anyone know a good skill for my assassin to run faster? I sometimes have problems in catching other players to perform my combo and that´s why I need something efective, something that gives my assassin speed for time enough to pull my combo. Thanks
Ever considered slowing down your target instead of trying to be faster?

Or both?

<<====[skill]siphon speed[/skill] junkie
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Old Jun 21, 2008, 01:01 AM // 01:01   #114
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[siphon speed] is dead now. :'(
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Old Jun 21, 2008, 03:23 AM // 03:23   #115
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[shadowy burden]

121212121212121212
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Old Jun 21, 2008, 10:29 AM // 10:29   #116
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Quote:
Originally Posted by Bobby2
Ever considered slowing down your target instead of trying to be faster?

Or both?

<<====[skill]siphon speed[/skill] junkie
The problem is that if I can´t get him, I can´t slow him down. My lead atack gives the target cripple, but I have to catch him to do that

Last edited by Some Other Guy; Jun 21, 2008 at 10:32 AM // 10:32..
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Old Jun 21, 2008, 03:18 PM // 15:18   #117
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Quote:
Originally Posted by Super Igor
[siphon speed] is dead now. :'(
I can live with a 15s recharge
Quote:
Originally Posted by Some Other Guy
My lead atack gives the target cripple, but I have to catch him to do that
Okay. [skill]dark prison[/skill][skill]black mantis thrust[/skill]
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Old Jun 21, 2008, 03:28 PM // 15:28   #118
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Quote:
Originally Posted by Richardt
I believe (someone correct me if I'm wrong here!) that the sin has the only 50% faster movement skill in the game-most other running skills are 25 or 33% faster. So if you're looking to run down your enemy, [dash] is great skill.

[burning speed]
1234567891011
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Old Jun 28, 2008, 09:09 PM // 21:09   #119
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burning speed is not a good skill to run up ur enemy
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Old Jun 28, 2008, 09:12 PM // 21:12   #120
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[whirling charge] is good. Anyway [dash] if your not /d is about the only good option.
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